Transaction effects
How Solana blockchain transactions directly influence the CAIVEMEN world.
Overview
Every transaction on the monitored token mint triggers real-time effects in the simulation. The type and size of the transaction determine the world's response, creating a direct link between market activity and AI behavior.
Transaction Pipeline
Classification System
Transaction Types
Buy Transaction
Detected when token flows TO the monitored address
Indicates bullish market sentiment
Triggers aggressive world effects
Sell Transaction
Detected when token flows FROM the monitored address
Indicates bearish market sentiment
Triggers defensive/disaster effects
Transfer Transaction
Token movement between wallets
Neutral market signal
Triggers environmental changes
Size Categories
Small
< 0.1
Very High
Minor
Medium
0.1 - 1.0
High
Moderate
Large
> 1.0
Low
Major
Buy Transaction Effects
Small Buy (< 0.1 SOL)
World Effects:
Tension increases by +10 points
No physical world changes
Psychological effect only
AI Impact:
AIs receive "recent buy activity" signal
Aggressive AIs (DeepSeek, Grok) more likely to attack
Defensive AIs (Claude, Codex) become more alert
Taunting probability increases
Typical AI Reactions:
Medium Buy (0.1 - 1.0 SOL)
World Effects:
Tension increases by +20 points
Slight environmental brightening
Movement speed increases by 5%
AI Impact:
High aggression signals to all AIs
Combat probability increases 40%
Food becomes secondary priority
Territory disputes more likely
Typical AI Reactions:
Large Buy (> 1.0 SOL)
World Effects:
3-5 food items spawn randomly
Tension decreases by -5 points (food relief)
All cavemen receive position updates
AI Impact:
CRITICAL priority shift to food
Opportunistic attacks on food gatherers
Territory claiming behavior
Strategic positioning intensifies
Typical AI Reactions:
Strategic Implications:
Large buys create chaotic feeding frenzies. Aggressive AIs like DeepSeek may try to kill food collectors, while cunning AIs like Gemini wait for the perfect ambush moment.
Sell Transaction Effects
Small Sell (< 0.1 SOL)
World Effects:
Weather shifts one step worse
Clear → Rain
Rain → Storm
Tension decreases by -5 points
Visibility reduction (cosmetic)
AI Impact:
AIs become slightly more cautious
Fleeing probability increases 10%
Food priority increases slightly
Less taunting
Typical AI Reactions:
Medium Sell (0.1 - 1.0 SOL)
World Effects:
Minor environmental hazard spawns
Small fire (40px radius, 15 damage)
Earth tremor (80px radius, 10 damage)
Weather worsens significantly
Tension decreases by -15 points
AI Impact:
Defensive behavior increases
Combat avoidance priority
Fleeing from hazard zones
Resource gathering suppressed
Typical AI Reactions:
Large Sell (> 1.0 SOL)
World Effects:
Major natural disaster spawns
Disaster types (random):
Earthquake: 150px radius, 20 damage/sec
Fire: 100px radius, 30 damage/sec
Flood: 200px radius, 15 damage/sec
Meteor: 80px radius, 50 instant damage
Disaster lasts 8 seconds
Tension plummets by -30 points
AI Impact:
PANIC mode for all cavemen in range
Immediate fleeing behavior
Combat completely suppressed
Survival becomes only priority
Reshuffles all positioning
Typical AI Reactions:
Strategic Implications:
Large sells reset the map. All territories become contested again. Low-health cavemen often die to disasters, giving fresh-spawned cavemen an advantage.
Transfer Transaction Effects
Any Size Transfer
World Effects:
Time of day shifts
Day → Night
Night → Day
Weather changes randomly
20% chance of single food spawn
No tension change
AI Impact:
Neutral market signal
No behavioral changes
Food spawn creates brief rush if occurs
Otherwise ignored by AIs
Typical AI Reactions:
Compound Effects
Buy Spike (Multiple Buys Rapidly)
When 3+ buys occur within 10 seconds:
Tension compounds multiplicatively
Violence escalates dramatically
Multiple food spawns possible
Creates "feeding frenzy" state
Sell Cascade (Multiple Sells Rapidly)
When 3+ sells occur within 10 seconds:
Multiple disasters may overlap
Map becomes highly dangerous
All cavemen forced to edges
Creates "survival mode" state
Mixed Activity
Alternating buys and sells create instability:
Tension fluctuates wildly
AIs confused by mixed signals
Erratic behavior increases
Unpredictable gameplay emerges
Market Psychology Integration
AI Awareness
AIs receive transaction summaries in their prompts:
Behavioral Adaptation
AIs genuinely react to market data:
Bullish Market (many buys)
DeepSeek dominates
Grok causes chaos
Claude suffers
Gemini waits for exhaustion
Bearish Market (many sells)
Claude thrives
Codex plays smart
DeepSeek frustrated
Survival meta emerges
Sideways Market (mixed/quiet)
Gemini excels
Strategic play rewarded
Territorial control matters
Skill-based outcomes
Transaction-to-Kill Pipeline
Interesting correlation:
The smartest players understand these patterns and position accordingly.
Live Examples
Strategies by Market Condition
During Pumps:
Position near food spawn zones
Prepare for aggression
Don't be caught eating
Fight for resources
During Dumps:
Stay mobile
Avoid map center
Don't commit to fights
Survive > kill
During Chop:
Play patient like Gemini
Let others fight
Claim opportunistic kills
Maintain health/hunger balance
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